—— Gamification : Uncanny Valley
By keeping the never ending game parallel to the players learning curve Sindy holds their interest and keeps them engaged.
SindyCUBEs
CUBE
Like when your ideas are best divided into "buckets" or "walls" or what we like to think of as aspects of 6 parts. We also subscribe to the Vetruvian Man ideal that symmetry in your Agile Project Management is best. This is the best place to start as your projects have edges like conference rooms, classrooms and dining rooms do.
SindyPYRAMIDs
Pyramid
As if your project is feeling Egyptian and you want to divide it in to laborious parts like the Pharoah forced the Isrealites to drag the rocks across the sands of the desert because sometimes you have to suffer for your art. This is geometry available to you and your team during the level 3 (Align & Improve) Phases of CollabRation.
SindySPHEREs
sphere
This is obviously when every aspect of your project is kicking ass, taking names and bringing in cash hand over fist and you really just want a visual metaphor for being rich. You and your team want to pin items to a constantly moving, curved wall and see how the multiple aspects of the project blend when they have do edges of distinction from one another.
—— Identify the styles of learning on your team
Utilizing game theory, Sindy populates your records on the player and then our analytics build prescriptions and predictions.
lots of SindyCUBE Projects that are related
WATERFALLS
This is a graphic imagry game intended to gather intangible data from visual learners
multiple interconnected SindyPYR Projects
CHECK YO SELF!
This game is a word play game where 20 Questions prompt players to delve deep into their vocabulary at work
when your SindySPHERE reaches synchonicity
shazaam
This is a purely auditory learners on your team
—— Play them all as prescribed
These are the 5 Phases of the Game. No matter what games you are playing, your Sindy SCORE + GEMs, along with tangible data from your wearables and other trackable devices, will guide you through these stages of collaboration.
MAKE:
This game is intended to be played be played as an assessment of the teams readiness to level up.
improve
This game is intended to be played be
ALIGN
This game is intended to be played be when your team leader is worried about a rift in the focus, plan or prescription of the players.
BRAINSTORM
This game is intended to be played be
DEVELOP
This game is intended to be played be